No. 1 - "Simulations" p. 1-13 Reflection
first known demonstration of abstract thought |
From what I think I understood in Baudrillard's Simulations, at one point we expanded our use of representing and simulating things enough that the potential within the concept of simulation itself became our obsession, not the thing we were representing. When the order of the simulation and the simulated is changed, there becomes not only more potential for what can be created, but more potential for obsession, as well. The hyperreal is addictive because, when considering reality's "intended" involvement with the simulation (not purely fictive art, that's another topic), it repackages what would otherwise be difficult to absorb, or is just sensational enough to keep our attention both locked in and spinning. Simulation=stimulation.
a simulacrum map of a hypo-hyperreal simulated world |
For the dangers of hyperrealism, an example with tangible steps is sensationalist, soundbite news that creates hyperized bits of information (because it is more immediately engaging than a thorough news source could provide) override reality, making this method of broadcast a very powerful tool for information alteration and reality control.
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